Remove these ads. Join the Worldbuilders Guild

Ddonger

3 Level (0/2700 XP for level-up) Portal Exiled (Planes Lost) Background Drangonling Race / Species / Heritage Chaotic Neutral Alignment
Barbarian
Level 3
Hit Dice: 3/3
1d12+5 Class 1

STR
16
+3
DEX
14
+2
CON
20
+5
INT
10
+0
WIS
12
+1
CHA
12
+1
30
Hit Points
+2
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30/60/30
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+2 Dexterity
+7 Constitution
+0 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+5 Athletics STR
+1 Deception CHA
+0 History INT
+1 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Planes Lost

Tavern Brawler
PHB
p170
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Increase your Strength or Constitution by 1, to a maximum of 20.
You are proficient with improvised weapons.
Your unarmed strike uses a d4 for damage.
When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.


Languages: You can speak, read, and write Common and Draconic.

Rage
PHB p46
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Unarmored Defense
PHB p46
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Improbable Strength - Prerequisite: Small sized race
You're unnaturally strong for your size. You gain the following benefits:

You gain advantage on ability checks to escape from a grapple or the restrained condition.

You are considered one size larger for the purposes of grappling, shoving, carry weight, and wielding weapons.
  • If you already have this benefit from a different source or if you are under the "enlarge" effect of the enlarge/reduce spell, you deal an extra 1d4 damage once per turn when you hit with a heavy and/or two-handed weapon.

  • Danger Sense
    PHB p46
    At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

    Reckless Attack
    PHB p46
    Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

    Features & Traits
    An explorer's pack
    Power Gloves

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 160, Platinum: 0 Money
    Armor: light armor, medium armor, shields
    Weapons: simple weapons, martial weapons
    Tools: none
    Saving Throws: Strength, Constitution
    Skills: Survival, Athletics, and Stealth
    Languages: Common, Draconic

    Languages & Proficiencies
    Path of the Graviton Berserker
    Barbarians who follow the Path of the Graviton Berserker harness the fundamental forces of gravity to unleash devastating attacks and defy the laws of physics. These warriors become one with the very fabric of space, using their mastery of gravity magic to propel themselves into the heat of battle with incredible force and agility.

    Rail Gun
    At 3rd level, you gain the ability to harness gravity's force to launch yourself with incredible speed. As an action, you can activate your Rail Gun feature. You choose a target point within 60 feet of you, and you are propelled toward it with tremendous force.

    You can travel a distance of up to 60 feet horizontally and up to 20 feet vertically in the direction of the chosen target point. If you collide with any creatures during your launch, you can make an unarmed strike against it as part of the same action. You add twice your Strength modifier to the damage of this attack. If you collide with an object or obstacle, such as a door or a barricade, it takes damage equal to your Strength modifier.

    Graviton Strike
    Starting at 3rd level, when you make an unarmed strike, your attack deals d10 force damage instead of the regular unarmed strike damage. This damage increases as you gain levels in this subclass, reaching 2d10 at 10th level and 3d10 at 14th level.

    Megaton Collison
    At 6th level, your understanding of gravity's intricacies improves. When you hit a creature with an unarmed attack, you can choose to impose one of the following effects:

    Gravity Crush: The target must make a Strength saving throw (Using your STR as the DC) or be knocked prone.

    Gravity Pull: If the creature is large or smaller, the target is pulled along with you.

    Singularity Burst
    At 10th level, you can create a localized gravitational distortion field. When you activate your Rail Gun feature, the force of your launch becomes even more devastating. Upon landing at your target destination, a shockwave of gravitational energy bursts out from your impact point. All creatures within a 20-foot radius must make a Strength saving throw or be pulled 10 feet toward you and take damage equal to your barbarian level plus STR modifier on a failed save. On a successful save, they take half damage and aren't pulled.

    Raging Graviton Vortex
    At 14th level, your mastery of gravity reaches an apex, and your connection to the forces of the universe is undeniable. While you are raging, you can channel your rage into creating a localized gravitational vortex by casting the "Reverse Gravity" spell without requiring concentration.

    While the "Reverse Gravity" spell is active, you can use your bonus action to manipulate the gravitational forces within the vortex. You can choose to reverse the spell's effect as a bonus action, causing affected creatures and objects to fall to the ground, taking 6d6 bludgeoning damage. You can use this feature a number of times equal to your Constitution modifier (a minimum of once), and you regain expended uses after a long rest.

    Portal Exiled
    Gain a +1 to an ability score of your choice

    Personality Traits
    Follows Caheli

    Bonds


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    [block: fly speed equal to walk speed Age: They reach maturity at 1 and live up to 100 years old]
    [block: on a 20 or lower they evolve into a Dragon and regain all hp. Dragon's Darkvision: You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You can discern colors in darkness. Dragon Ancestry: You have resistance to a specific damage type associated with your draconic ancestry (Fire). Dragon breath: As a bonus action]
    [block: they take half damage. The saving throw DC is 8 + your proficiency bonus + your Constitution modifier. Scaled Hide: Your scaly skin provides natural armor. When you aren't wearing armor]
    [block: your AC equals 13 + your Dexterity modifier. Languages: You can speak]

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    DisowendCrayon.

    Statblock Type

    Character Sheet (latest)

    Link/Embed