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Thronn Zamda

4 Level (3275/6500 XP for level-up) Bounty Hunter Background Half-Orc Race / Species / Heritage Chaotic Neutral Alignment
Ranger
Level 4
Hit Dice: 4/4
1d10+3 Class 1

STR
15
+2
DEX
17
+3
CON
17
+3
INT
11
+0
WIS
13
+1
CHA
10
+0
48
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+5 Dexterity
+3 Constitution
+0 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+2 Athletics STR
+0 Deception CHA
+0 History INT
+3 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longsword +0 STR 1d8 Slashing
 Versatile
Longbow +0 STR 1d8 Piercing
 Ammunition, Heavy, Range, Two-Handed
Attacks
Studded Leather, Shield, Hide, Longsword, Longbow, Arrows, Bedroll, Flask or Tankard

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Orc, Goblin

Languages & Proficiencies
Sincerity. Theres no good in pretending to be something Im not. (Neutral)

Ideals
My tools are symbols of my past life, and I carry them so that I will never forget my roots.

Bonds
I have trouble trusting in my allies. I have a weakness for the vices of the city, especially hard drink.

Flaws
Thronn is a large half-orc with extensive scars covering his thick grey hide. In spite of his coarse appearance, he is human looking enough to mingle with human society, although he is often faces discrimination. He is more comfortable working alone in the wilderness, hunting and tracking, although he can work in a group if it suits his objective. He is used to military structure due to his harsh upbringing in an orc tribal military brigade known as the Bloodclaw. Although he remains loosely affiliated with the group, he has a negative view of his cruel upbringing in the tribe and doesn't particularly like humans or orcs. Thronn was forced to wrestle a vicious white crocodile which was bred by the Kurnok tribe at 5 years of age, a rite which his Bloodclaw war band subjects all male 5-year olds to survive to prove themselves worthy of service to the tribe. He survived the battle, but lost his left pinkie during the ordeal. The albino crocodile which ate the finger escaped into the swamp. He has stalked it as a mortal enemy ever since. Because of the loss of the finger, he was taunted by other Bloodclaw, and his name "Thronn" is an orcish reference to the Three fingers on his hand. The event was a defining moment for him, which drove him become an expert archer, because his half blood status made him less physically strong for melee combat than his orc brothers. He continues to hunt the white crocodile (which was abnormally large for it's age), viewing it as a symbolic trophy as a hunter and his spiritual enemy. He refers to the crocodile as "Quinti" which means "Ghost Finger" in his native tongue.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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