+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+7 | Dexterity | |
+3 | Constitution | |
-1 | Intelligence | |
+3 | Wisdom | |
+3 | Charisma |
+7 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+4 | Athletics | STR | |
+3 | Deception | CHA | |
-1 | History | INT | |
+5 | Insight | WIS | |
+3 | Intimidation | CHA | |
-1 | Investigation | INT |
+3 | Medicine | WIS | |
-1 | Nature | INT | |
+5 | Perception | WIS | |
+3 | Performance | CHA | |
+5 | Persuasion | CHA | |
-1 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Quarterstaff (2 handed) | +7 | DEX | 1d8+5 | bludgeoning | |
Versatile | |||||
Quarterstaff | +7 | DEX | 1d6+5 | bludgeoning | |
Unarmed Strike (Monk) | +7 | DEX | 1d4+5 | bludgeoning | |
Dart | +7 | DEX | 1d4+5 | piercing | |
Finesse, Thrown (Range 20/60) | |||||
Unarmed Strike (Claws) | +7 | DEX | 1d4+5 | slashing |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e PHB
Weapon
Common
Versatile
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning | 5 ft |
Cost: 2sp
Weight: 4 lb
DnD 5e PHB
Weapon
Common
Finesse, thrown
Type | Damage | Damage | Range |
---|---|---|---|
Simple Ranged | 1d4 | Piercing | 20/60 ft |
Cost: 5cp
Weight: 0.25 lb
DnD 5e PHB
Armor (Light)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11 + Dex modifier | No |
Cost: 10gp
Weight: 10 lb
The statblocks of your class features
d6 | Origin |
1 | You honed your abilities by observing a dragon and aligning your ki with their world altering power. |
2 | A dragon personally took an active role in shaping your inner energy. |
3 | You studied at a monastery that traces its teachings back centuries or more to a single dragon’s instruction. |
4 | You spent long stretches meditating in the region of influence of an ancient dragon’s lair, absorbing its ambient magic. |
5 | You found a scroll written in Draconic that contained inspiring new techniques. |
6 | After a dream that featured a five-handed dragonborn you awoke with altered ki, reflecting the breaths of dragons. |
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmored Movement | Features |
---|---|---|---|---|---|
1st | +2 | 1d4 | – | – | Unarmored Defense, Martial Arts |
2nd | +2 | 1d4 | 2 | +10 ft. | Ki, Unarmored Movement, Dedicated Weapon(Optional) |
3rd | +2 | 1d4 | 3 | +10 ft. | Monastic Tradition feature(Draconic Disciple, Breath of the Dragon), Deflect Missiles, Ki-Fueled Attack (Optional) |
4th | +2 | 1d4 | 4 | +10 ft. | Ability Score Improvement, Slow Fall, Quickened Healing (Optional) |
5th | +3 | 1d6 | 5 | +10 ft. | Extra Attack, Stunning Strike, Focused Aim (Optional) |
6th | +3 | 1d6 | 6 | +15 ft. | Ki-Empowered Strikes, Monastic Tradition feature(Wings Unfurled) |
7th | +3 | 1d6 | 7 | +15 ft. | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15 ft. | Unarmored Movement improvement |
10th | +4 | 1d6 | 10 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 11 | +20 ft. | Monastic Tradition feature(Aspect of the Wyrm, Breath of the Dragon improvement) |
12th | +4 | 1d8 | 12 | +20 ft. | Ability Score Improvement |
13th | +5 | 1d8 | 13 | +20 ft. | Tongue of the Sun and Moon |
14th | +5 | 1d8 | 14 | +25 ft. | Diamond Soul |
15th | +5 | 1d8 | 15 | +25 ft. | Timeless Body |
16th | +5 | 1d8 | 16 | +25 ft. | Ability Score Improvement |
17th | +6 | 1d10 | 17 | +25 ft. | Monastic Tradition feature(Ascendant Aspect) |
18th | +6 | 1d10 | 18 | +30 ft. | Empty Body |
19th | +6 | 1d10 | 19 | +30 ft. | Ability Score Improvement |
20th | +6 | 1d10 | 20 | +30 ft. | Perfect Self |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. You aren't one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which you might or might not choose to share. Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.