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Scourge Avion

1 Level (0/300 XP for level-up) Visionary Background Tiefling Race / Species / Heritage Chaotic Good Alignment
Barbarian
Level 1
Hit Dice: 1/1
1d12+0 Class 1

STR
15
+2
DEX
13
+1
CON
10
+0
INT
12
+1
WIS
8
-1
CHA
17
+3
13
Hit Points
+1
Initiative (DEX)
9
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
9
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+1 Dexterity
+2 Constitution
+1 Intelligence
-1 Wisdom
+3 Charisma
saving throws
+2 Acrobatics DEX
-2 Animal Handling WIS
+1 Arcana INT
+6 Athletics STR
+5 Deception CHA
+1 History INT
-4 Insight WIS
+3 Intimidation CHA
+1 Investigation INT
skills
-2 Medicine WIS
+1 Nature INT
-2 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Crossbow, light +5 STR 1d8+2 piercing
 Ammunition, Loading, Range, Two-Handed
Greataxe +6 STR 1d12+2 slashing
 Heavy, Two-Handed
Javelin (4) +6 STR 1d6+2 piercing
 Thrown, Light
Attacks
Rage (damage +2)
As a bonus action enter a rage for up to 1 minute (10 rounds).

You gain advantage on STR checks and saving throws (not attacks), +2 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.

Your rage ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage as a bonus action.

Unarmored Defense
While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.

Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance
You have resistance to fire damage.

Infernal Legacy
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

Features & Traits
Bedroll, Mess Kit, Rations (1 day) , 50 ft Hempen Rope, Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Infernal, Light Armor, Medium Armor, Shields, Martial Weapons, Simple Weapons

Languages & Proficiencies
I talk to myself, plants, and animals as freely as I do other humanoids. People often think I’m odd because I had a lonely childhood and no one taught me “normal” social behaviors, but I’m not bothered by it.
I am just SO STOKED to be here! To experience things! All the things! The beauty, the pain, the sunny days and rain… wow, life is just incredible, isn’t it?! Ooooh, a butterfly!

Personality Traits
Spontaneity. I find that planning makes for dull affairs.
Fellowship. We are only as strong as the bonds of our communities.

Ideals
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Bonds
I can't resist a pretty face.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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