Remove these ads. Join the Worldbuilders Guild

Alex's Template

6 Level (0/23000 XP for level-up) Far Traveler Background Fairy Race / Species / Heritage None Alignment
Warlock
Level 6
Hit Dice: 6/6
1d8+2 Class 1

STR
9
-1
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
18
+4
45
Hit Points
+2
Initiative (DEX)
12
Armor Class (AC)
+3
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
1 / 1
Fey Presense
1 / 1
Mire Of The Mind
1 / 1
Misty Escape
1 / 1
Fairy Magic (Faerie Fire)
1 / 1
Fairy Magic (Enlarge/Reduce)
Spellcasting ...
+7 Attack mod
CHA Ability
+4 Abi Mod
15 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
-1 Strength
+2 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+7 Charisma
saving throws
+2 Acrobatics DEX
+2 Animal Handling WIS
+4 Arcana INT
-1 Athletics STR
+7 Deception CHA
+4 History INT
+5 Insight WIS
+4 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+5 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Crossbow, light -1 STR 1d8-1 Piercing
 Ammunition, Loading, Range, Two-Handed
Dart +2 DEX 1d4+2 Piercing
 Finesse, Thrown
Attacks

Spell Book

Class Features


Warlock Features


Pact Magic


You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.

Fey Presence


Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Pact of the Chain


You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.

Misty Escape


Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.

Eldritch Invocations


Agonizing Blast

When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Mire the Mind

You can cast slow once using a warlock spell slot. You can’t do so again until you finish a long rest.
Investment of the Chain Master

When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:

  • The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
  • As a bonus action, you can command the familiar to take the Attack action.
  • The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
  • If the familiar forces a creature to make a saving throw, it uses your spell save DC.
  • When the familiar takes damage, you can use your reaction to grant it resistance against that damage.

  • Features & Traits
    Leather, Dagger, Dagger, Crossbow light, Dart, Crossbow Bolts, Backpack, Clothes Traveler's, Component Pouch, Playing Card Set, Crowbar, Hammer, Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 5, Platinum: 0 Money
    The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended Pact Magic spell slots when you finish a short or long rest.

    For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.
    Spellcasting
    Goblin, Common, Elvish

    Languages & Proficiencies

    Fairy Traits


    Creature Type


    You are a Fey.

    Fairy Magic


    You know the druidcraft cantrip.
    Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
    Charisma is your spellcasting ability for these spells when you cast them with this trait.

    Flight]
    Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.


    Personality Traits

    Spell Lists


    Cantrips


    Druidcraft (Fairy Magic)
    Edlritch Blast (Warlock)
    Mage Hand (Warlock)

    1st Level


    Faerie Fire (Fairy Magic)
    Hex (Warlock)
    Witch Bolt (Warlock)

    2nd Level


    Enlarge Redue (Fairy Magic)
    Enthrall (Warlock)
    Invisibility (Warlock)

    3rd Level


    Counterspell (Warlock)
    Major Image (Warlock)
    Summon Fey (Warlock)

    Ideals


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    Avery'sUniverse.

    Statblock Type

    Character Sheet (latest)

    Link/Embed