+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
+8 | Wisdom | |
+5 | Charisma |
+2 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+2 | Deception | CHA | |
+3 | History | INT | |
+11 | Insight | WIS | |
+2 | Intimidation | CHA | |
+0 | Investigation | INT |
+5 | Medicine | WIS | |
+0 | Nature | INT | |
+5 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mace | +3 | STR | 1d6 | Bludgeoning | |
Light Crossbow | +5 | STR | 1d8 | Piercing | |
Range: 80/320, Loading, Range, Two-Handed, weight 5, 20 bolts |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
SRD
0-level (Cantrip) Necromancy
SRD
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Evocation
PHB: P. 248
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerPHB: P. 250
1-level Enchantment
SRD
1-level Abjuration
SRD
1-level Evocation
SRD
1-level Enchantment
SRD
1-level Necromancy
SRD
2-level Abjuration
SRD
2-level Abjuration
SRD
2-level Evocation
SRD
2-level Enchantment
SRD
2-level Enchantment
Acquisitions Inc.
3-level Enchantment
3-level Abjuration
This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on Wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.
PHB
3-level Conjuration
Statblocks for your Trinkets, businesses, building, castles, empires.