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Samuel Kingsley

1 Level (0/300 XP for level-up) Sage Background Tiefling Race / Species / Heritage Lawful Good Alignment
Warlock
Level 1
Hit Dice: 1/1
1d8-1 Class 1

STR
12
+1
DEX
15
+2
CON
9
-1
INT
11
+0
WIS
13
+1
CHA
18
+4
9
Hit Points
+5
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
Spellcasting ...
+6 Attack mod
CHA Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+2 Dexterity
-1 Constitution
+0 Intelligence
+3 Wisdom
+6 Charisma
saving throws
+5 Acrobatics DEX
+1 Animal Handling WIS
+3 Arcana INT
+1 Athletics STR
+4 Deception CHA
+3 History INT
+1 Insight WIS
+8 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+1 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +6 DEX 1d4+2 Piercing
 Finesse, Light, Thrown, Range (20/60)
Dagger +6 DEX 1d4+2 Piercing
 Finesse, Light, Thrown, Range (20/60)
Handaxe +5 STR 1d6+1 Slashing
Unarmed Strike +7 STR 1d4+2+1 Necrotic/Blud.
 Curse: 1d4 Necrotic dmg/turn until countered.
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Eldritch Blast 1A 120 ft Instant 1d10 VS
Minor Illusion 1A 30ft, 5ft Cube 1 Min S, M
Thaumaturgy 1A 30ft 1 Min V
Philter of Love (II)

Potion, Uncommon, 0.5
The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.

Potion of Healing (Greater)

Potion, Uncommon, 0.5
You regain 4d4+4 hit points when you drink this potion. The potion's red glimmers when agitated.

Leather Armor


Crystal (Arcane Focus)

Standard, 1

Ink (II,1oz)

Ink Pen


Backpack

Clothes

Small Knife

Book

Parchment (I)

Small Sand Bag

Small Knife


Equipment Copper: , Silver: , Electrum: 0, Gold: 75, Platinum: Money
=== ARMOR ===

Light Armor

=== WEAPONS ===

Simple Weapons

=== LANGUAGES ===

Common, Draconic, Elvish, Infernal

Languages & Proficiencies
I’ve read every book in the world’s greatest libraries—or I like to boast that I have.

I’m willing to listen to every side of an argument before I make my own judgment.

I am horribly, horribly awkward in social situations.

I’m convinced that people are always trying to steal

Personality Traits
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)

Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)

Power. Knowledge is the path to power and domination. (Evil)

Beauty. What is beautiful points us beyond itself toward what is true. (Good)

Ideals
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.

I work to preserve a library, university, scriptorium, or monastery.

Bonds
I am easily distracted by the promise of information.

Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Unlocking an ancient mystery is worth the price of a civilization.

I can’t keep a secret to save my life, or anyone else’s.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

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Statblocks for race/species of the character.

Player's Handbook

Tiefling

ability score increase:
age: Tieflings mature at the same rate as humans but live a few years longer.
alignment: Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size: Medium
speed:
Languages:
race features:
As a Tiefling, you have the following special traits.  

Darkvision

You have Darkvision with a range of 60 feet.  

Fiendish Legacy

You are the recipient of a legacy that grants you supernatural abilities. Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of the chosen legacy.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).  
Fiendish Legacies
LegacyLevel 1Level 3Level 5
AbyssalYou have Resistance to Poison damage.
You also know the Poison Spray cantrip.
Ray of SicknessHold Person
ChthonicYou have Resistance to Necrotic damage.
You also know the Chill Touch cantrip.
False LifeRay of Enfeeblement
InfernalYou have Resistance to Fire damage.
You also know the Fire Bolt cantrip.
Hellish RebukeDarkness
 

Otherworldly Presence

You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses the same spellcasting ability you use for your Fiendish Legacy trait.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Player's Handbook p237

Eldritch Blast

0-level (Cantrip) Evocation

Casting Time: 1 Action
Range/Area: 120ft
Components: V, S
Duration: Instantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Force damage.

At higher levels:

The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Available for: Warlock

Minor Illusion

0-level (Cantrip) Illusion

Casting Time: 1
Range/Area: 30
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.   If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.   If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

SRD

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 30 feet
Components: V
Duration: up to 1 minute
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
  • If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Available for: Cleric

Level 1 Spells

SRD

Comprehend Languages

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: self
Components: VSM
Materials: A pinch of soot and salt, or focus
Duration: 1 hour
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
Available for: Bard, Sorcerer, Warlock, Wizard

PHB, page 250

Hellish Rebuke

1-level Evocation

Casting Time: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
Range/Area: 60 feet
Components: V, S
Duration: Instantaneous
Attack/Save: Dexterity Save
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Available for: Warlock

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