Traditions | Components | |||
---|---|---|---|---|
divine | somatic | |||
Cast | Range | Target | Duration | Saving Throw |
- | 1 creature | 1 minute | basic Will | |
Description | You channel the wrath of your god into your next weapon attack, dealing an extra 2d8 good or evil damage depending on the alignment of your god, and calling a divine prison upon them. On a hit, the targeted creature attempts a Will save against your Class DC. Critical Success: The target is unaffected. Success: The target takes half damage. Failure: The target takes full damage and is Restrained. It can use an action to Escape the prison against your Class DC. Critical Failure: The target takes double damage and takes 1d8 good or evil damage each turn it is trapped by prison. This damage occurs at the start of each of its turns. [Heightened +3]: Increase the damage of the smite by 2d8 and the prison's aura damage by 1d8. |