Remove these ads. Join the Worldbuilders Guild

fuyu

6 Level (0/23000 XP for level-up) war criminal Background human Race / Species / Heritage neutral good Alignment
combat taction
Level 6
Hit Dice: 6/6
1d10+2 Class 1

STR
18
+4
DEX
18
+4
CON
14
+2
INT
9
-1
WIS
9
-1
CHA
9
-1
89
Hit Points
+4
Initiative (DEX)
13
Armor Class (AC)
+3
Prof. Bonus
30/60
Speed (walk/run/fly)
12
Passive Perception
3 / 3
superiority
5 / 5
manuevers
+6 Expertise Bonus
+3 Proficiency Bonus
+7 Strength
+7 Dexterity
+2 Constitution
-1 Intelligence
-1 Wisdom
-1 Charisma
saving throws
+7 Acrobatics DEX
-1 Animal Handling WIS
-1 Arcana INT
+7 Athletics STR
+2 Deception CHA
-1 History INT
-1 Insight WIS
-1 Intimidation CHA
-1 Investigation INT
skills
-1 Medicine WIS
-1 Nature INT
+2 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
fighting style-Archery- You gain a +2 bonus to attack rolls you make with ranged weapons.

Combatant Type
quick attack
Quick Attacker
These attacks stack with the extra attack feature.

Blade Walls
At 3rd level you can attack faster. Whenever you take the Attack action on your turn using a weapon that lacks the heavy property, you can make one additional attack with the same weapon using your bonus action. This additional attack doesn't add any modifiers to the damage roll.

When engaged in two weapon fighting, you can make a second attack as part of your bonus action. This second attack doesn't add any modifiers to the damage.
Alert, 2nd Variant -You can't be surprised and your mind is perpetually calculating the next opportunity for combat.

You can't be surprised while you are conscious.

Whenever you roll for initiative, you can treat a d20 roll of 7 or lower as an 8.

You may add your proficiency bonus to your initiative.

Extra Attack
Beginning at 5th level, you can attack twice, rather than once, when you take the Attack action.

Combat Superiority
At 1st level, you learn maneuvers that are fueled by special dice called superiority dice.

Maneuvers. You learn three maneuvers of your choice, which are chosen from the list of maneuvers available, listed on the end of the class description. Many maneuvers enhance an attack in some way. You can use only one maneuver per attack.

You learn one additional maneuver of your choice as you gain levels in this class, as shown on the Maneuvers column on the Combatant table.

Superiority Dice. You fuel your maneuvers with superiority dice, which are d8s. A superiority die is expended when you use it. You have a number of superiority die equal to your proficiency bonus. You regain all of your expended superiority dice when you finish a short or long rest.

Saving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver’s effects. The saving throw DC is calculated as follows:

Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

war criminal "I assasinated my cammanding officer"

Feature: Bounty
-You've committed treason against your country and you are on the run. Your country is not so willing to let you off the hook, and has placed a sizable bounty on your head. Work with your DM to decide how large your bounty should be in correlation to the gravity of your crime. Regardless, this bounty forces you to stay on guard and your character should hold a level of caution unless a component of their personality tells them otherwise. Likewise, you can ask more self aware questions than a D&D character should normally be able to because a War Criminal often carries a level of paranoia. If you are confident in your abilities or calm and collected in nature, this perhaps holds less true but you would instead likely be a better lier. Your character might have a second life, a persona that they use to stay in hiding. Unlike a Charlatan, however, the second life should be the only one you use typically, as you don't want your past to catch up with you. It should be the name on your character sheet, with your former name being listed as an additional feature or trait. If you want, you and your party can choose to turn you in, collect the bounty, and then break you out if they want to collect the reward for themselves. Depending on how that works out and how they roll in that time, they might accumulate bounties themselves or maybe the people who broke you out remain unknown.

Features & Traits
Makarov"trophy gun" and a balistic sheild AK12 7 mags and gas mask

dungeoneers pack Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Studded Leather AC 12 + Dex modifier

war criminal gear
  • A set of dark common clothes incluuding a hood
  • -cards

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 150, Platinum: 0 Money
    Proficiencies
    Armor: Light armour, medium armour, shields
    Weapons: Simple weapons, martial weapons
    Tools: Smiths Tools
  • disguise kit
  • cards

  • i speak rexolian


    Languages & Proficiencies
    I have very poor judgement and don't think too far ahead.

    Personality Traits
    Sides. Fighting for what's right is more important than fighting out of loyalty. (Good)

    Ideals
    Someone I loved died as a result of my actions. I will never let that happen again.

    Bonds
    I had poor judgement then and I have poor judgement now.

    Flaws
    https://www.dandwiki.com/wiki/Combat_Tactician_(5e_Class)#Extra_Attack

    Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    WinterJF.

    Statblock Type

    Character Sheet (latest)

    Link/Embed