+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+7 | Strength | |
+3 | Dexterity | |
+5 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+2 | Charisma |
+0 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+7 | Athletics | STR | |
+2 | Deception | CHA | |
+0 | History | INT | |
+1 | Insight | WIS | |
+5 | Intimidation | CHA | |
+0 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+4 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+0 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Maul | +7 | STR | 2d6+4 | bludgeoning | |
Heavy, two-handed | |||||
Handaxe | +3 | DEX | 1d6 | slashing | |
Light, thrown (range 20/60) | |||||
Handaxe | +3 | DEX | 1d6 | slashing | |
Light, thrown (range 20/60) | |||||
Javelins | +7 | STR | 1d6+4 | piercing | |
4 of them, Thrown range (30/120) | |||||
Fire Breath | +7 | STR | 2d6+4 | Fire | |
Enemies make dex saving throw (DC-13), if fail - 2d6 damage, if succeed - 2d6 halved. |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.