+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+5 | Dexterity | |
+2 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+0 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+0 | Deception | CHA | |
+3 | History | INT | |
+4 | Insight | WIS | |
+0 | Intimidation | CHA | |
+1 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+4 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow, aquatic | +5 | DEX | 1d8+2+3 | piercing | |
Ammunition (range 150/600 in or 5 ft near water, range is halfed away from water), heavy, two-handed | |||||
Harpoon | +5 | DEX | 1d6+3 | piercing | |
Finesse, two-Handed, puncture, thrown (20/60) +2 damage, Light | Enemy must succeed on Strength saving throw or be impaled, critical hits always impale. | |||||
Dagger | +5 | DEX | 1d4+3 | piercing | |
Finesse, light, thrown (20/60 ft) +2 damage | |||||
Krag'wa Bites | +5 | DEX | 1d6+1+3 | piercing | |
Reach: 5ft. Target is grappled (DC 11). Min damage: 4 | |||||
Krag'wa Swallows | +5 | DEX | 2d4+3 | acid | |
Makes bite attack against small or smaller target it's grappling. If attack hits, target is swallowed and therefore blinded, restrained and has full cover against anything outside of the frog. Swallowed target takes damage at the start of every following turn. If frog dies, target is no longer restrained and can escape by using 5 ft of movement. Min damage: 5 |
The statblocks of your Weapons, armor and other important/magical equipment
PHB, page 151
Adventuring Gear
Common
Includes:
Cost: 10gp
Weight: 35lb
DnD 5e PHB
Armor (Medium)
Common
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 14 + Dex modifier (max 2) | Yes |
Cost: 50gp
Weight: 45 lb
Weapon
Varies
Ammunition, Heavy, Two-Handed
Ammunition
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Heavy
Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
Range
A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Two-Handed
This weapon requires two hands to use.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 150/600 ft in or near water, 75/300 ft away from water |
Cost: 50gp
Weight: 2lb
Weapon
Varies
Spear, Two-Handed, Puncture, Thrown (20/60), Light
A barbed throwing spear with a welded ring, attached to a length of rope or chain so the target or harpoon can be retrieved. A master of the harpoon impales with ease and can swiftly reel in a harpooned prey.
Each hit, your enemy must succeed on a Strength saving throw or be impaled, while a critical hit always impales.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Piercing | 20/60ft |
Weapon
Common
Finesse, light, thrown-range
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Scratches trace along the jagged edges. The blade is yellowed, appearing and feeling like bone.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 ft |
Cost: 1 sp
Weight: 1 lbs
The statblocks of your class features
Level | Feature | Proficiency | Spells | 1st | 2nd | 3rd | 4th | 5th |
1st | Natural Explorer, Favoured Enemy | +2 | 0 | - | - | - | - | - |
2nd | Fighting Style, Spellcasting | +2 | 2 | 2 | - | - | - | - |
3rd | Ranger Conclave, Primeval Awareness | +2 | 3 | 3 | - | - | - | - |
4th | Ability Score Improvement | +2 | 3 | 3 | - | - | - | - |
5th | Extra Attack | +3 | 4 | 4 | 2 | - | - | - |
6th | Favoured EnemyImprovement, Natural Explorer Improvement | +3 | 4 | 4 | 2 | - | - | - |
7th | Conclave Feature | +3 | 5 | 4 | 3 | - | - | - |
8th | Ability Score Improvement, Land's Stride | +3 | 5 | 4 | 3 | - | - | - |
9th | None | +4 | 6 | 4 | 3 | 2 | - | - |
10th | Natural Explorer Improvement, Hide in Plain Sight | +4 | 6 | 4 | 3 | 2 | - | - |
11th | Conclave Feature | +4 | 7 | 4 | 3 | 3 | - | - |
12th | Ability Score Increase | +4 | 7 | 4 | 3 | 3 | - | - |
13th | None | +5 | 8 | 4 | 3 | 3 | 1 | - |
14th | Favored Enemy Improvement, Vanish | +5 | 8 | 4 | 3 | 3 | 1 | - |
15th | Conclave Feature | +5 | 9 | 4 | 3 | 3 | 2 | - |
16th | Ability Score Increase | +5 | 9 | 4 | 3 | 3 | 2 | - |
17th | None | +6 | 10 | 4 | 3 | 3 | 3 | 1 |
18th | Feral Sense | +6 | 10 | 4 | 3 | 3 | 3 | 1 |
19th | Ability Score Increase | +6 | 11 | 4 | 3 | 3 | 3 | 2 |
20th | Foe Slayer | +6 | 11 | 4 | 3 | 3 | 3 | 2 |
Statblocks for your familiars, mounts etc.
Amphibious. The frog can breathe air and water. Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) 1d6+1 piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target. Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) 2d4 acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Forest, Swamp
Statblocks for race/species of the character.
MPMM
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Conjuration
You hurl a bubble of acid. Choose one creature within
range, or choose two creatures within range that are
within 5 feet of each other. A target must succeed on a
Dexterity saving throw or take 1d6 acid damage
At higher levels: This spell’s damage increases by 1d6 when you reach
5th level (2d6), 11th level (3d6), and 17th level (4d6).
SRD
1-level Conjuration
PHB: P. 230
1-level Evocation
SRD
1-level Conjuration
1-level Transmutation
You either create or destroy water.
Statblocks for your Trinkets, businesses, building, castles, empires.