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Brocc Folkor

4 Level (0/6500 XP for level-up) Athlete Background Deep Gnome Race / Species / Heritage Chaotic Good Alignment
Fighter
Level 4
Hit Dice: 4/4
1d10+2 Class 1

STR
18
+4
DEX
15
+2
CON
14
+2
INT
8
-1
WIS
10
+0
CHA
8
-1
36
Hit Points
+2
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
25
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+6 Strength
+2 Dexterity
+4 Constitution
-1 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+0 Animal Handling WIS
-1 Arcana INT
+6 Athletics STR
-1 Deception CHA
-1 History INT
+0 Insight WIS
-1 Intimidation CHA
-1 Investigation INT
skills
+2 Medicine WIS
-1 Nature INT
+0 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +10 DEX 1d4+2+2 Piercing
Glaive +12 STR 1d10+4 Slashing
Shortbow +8 DEX 1d6+2 Piercing
Unarmed Strike +12 STR 5+4 Bludgeoning
Attacks
=== FIGHTER FEATURES ===
* Hit Points - Hit Die 1d10 • PHB 71

* Fighting Style • PHB 72

| Blind Fighting • TCoE 41
You have blindsight with a range of 10 ft. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

As a free action, peep out from under blindfold.

* Second Wind • PHB 72
Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.

Action Surge = 2 actions on your turn (one use per short rest)
| 1 / Short Rest • 1 Bonus Action

=== DEEP GNOME RACIAL TRAITS ===
* Ability Score Increases • MotM 5

| Increase two scores (+2 / +1) •
Increases strength by 2 and constitution by 1.

* Languages • MotM 5
Your character can speak, read, and write Gnomish and Undercommon. Your character knows conversational Common.

* Creature Type • MotM 11

You are a Humanoid but are also considered a gnome for any prerequisite or effect that requires you to be a gnome.

* Size • MotM 11
You are Small.

* Speed • DM Determination/Sub-Race Standard
Your walking speed is 25 ft.

* Darkvision • MotM 11
You can see in dim light within 120 ft. of you as if it were bright light and in darkness as if it were dim light and discern colors in that darkness as shades of gray.

* Gift of the Svirfneblin (Deep Gnome) • MotM 11
At 3rd level you can cast disguise self, and at 5th level you can cast nondetection once per long rest, without requiring material components. Once you cast either spell with this trait, you can’t cast that spell again until you finish a long rest. You can also cast these spells using any spell slots you have of the appropriate level.

Your spellcasting modifier is Wisdom (+0)

* Gnomish Magic Resistance • MotM 11
You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells.

* Svirfneblin (Deep Gnome) Camouflage • MotM 11
When you make a Dexterity (Stealth) check, you can make it with advantage 2 times per long rest.

| 2 / Long Rest • Special

=== Features ===
Polearm Master

You can keep your enemies at bay with reach weapons. You gain the following benefits:

•When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.

•While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.

=== Martial Archetype ===
Battle Master

Maneuvers:

Commander's Strike:
When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

Rally:
On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier.

Sweeping Attack:
When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack.

Superiority Dice: 4d8

Maneuver Save DC: 14

Features & Traits
Bag of Holding

Equipment Copper: 12, Silver: 39, Electrum: 0, Gold: 38, Platinum: 0 Money
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor, Shields

=== WEAPONS ===
Martial Weapons, Simple Weapons

=== TOOLS ===
Vehicles (Water)
Medicine Kit
Cooking Utensils

=== LANGUAGES ===
Common, Gnomish, Undercommon

Languages & Proficiencies
When I see others struggling, I offer to help. I get irritated if people pprpraispraise someone else and not me.

Personality Traits
Camaraderie. The strongest bonds are forged through struggle. (Good)

Ideals
I strive to live up to specific hero (Ana, Vante, & Zeph)

Bonds
I have lingering pain from past trauma.

Flaws
The mindflayers that killed his family. Additionally, the adventuring party he led out of the Underdark left him alone in the exit city due to their engraved adventuring nature. He wanted time to mourn and recover from the traumatic events, but like crazy adventures do, they just left. He still resents their choice to leave. They promised to come back and have yet to. They did not lend a timeline or way of contact them nor even a way to find them. Since then, a year has passed. The ones who left him are as follows: A dull orange colored tiefling named Brilia who was ranger (bow). Zepherin, an adult male human with dark (Egyptian) skin who was a paladin in worship of St. Cuthbert, god of common sense and zeal. Last who left included a Dwarven bard with starkly ginger hair (matching Brilia skin actually) named Tonklin, his bardic tendency was actually dance! He was surprisingly good, which was what swayed Brilia into his arms.
During the time he was adventuring with the lost party in the Underdark. The one on his face and the one on his left arm were from the battle where he lost two of his party members. The following is the description of the traumatic fight. Earlier in the day the paladin and bard used most of their abilities to deal with a group of Myconids the party had encountered. That being said the party was resource low when they suddenly came upon the burrow path of an Umber Hulk. Roughed up already the group faces massive peril losing two members along the way. They did end up killing it. The ones they lost were: Ana, a human dark (black) skinned fighter who Brocc greatly admired who taught him the art of Glaive. Ana made Brocc his glaive as her hobby was Smithing. A half elf(drow) named Vante, with pale almost hued blue. THEY were the ones who got the party lost in the Underdark in desire for revenge against the house of Mizzrym where his mom was exiled for loving a human and bearing it's child. Vante was a rogue who primarily used daggers to throw and dual wield. (Brocc carries Vante, daggers which have the house symbol of them) The one on his right arm was from when he was wondering on his own and encountered a tribe of aggressive Drow (worshipers of Lolth). He ran from their patrol and during his flight he fell into a pit and gashed his arm open.
They died when he was 25 in the mindflayer raid. Before they died he had a relationship with his family, twas a very neutral one though. They met all his needs, and they weren't abusive, but they also weren't outwardly loving. Emotional availability wasn't their strong suit. In turn, he took on the nurturing role for his younger brother (5 years younger). His younger brothers name Olli. (Olli was slightly taller than Brocc and otherwise looked similar in face structure [nose in particular]) Brocc has his head fully shaven and Olli kept a head of hair (this helped not confuse them in the clan).

A necklace from Zepherin of his god's holy-symbol, St. Cuthbert [Circle at the center of a starburst of lines]).

Pansexual (he/him)

Character’s biggest pet peeve? Viciously chewing with the mouth open (Tonklin did it)

The daggers from Vante (specifically the two that have the house symbols the others are technically Kunai), The holy-symbol of St. Cuthbert from Zepherin, the custom glaive forged by Ana.

He secretly wants to be a florist and likes to put flower petals in the baths he takes in private bath houses. But he also is embarrassed to say he enjoys the gluttony of brothels since his ascent to the Overworld.

Parents: Agler Folkor and Svednia Folkor.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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