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Lantana Mellow

9 Level (23000/64000 XP for level-up) Outlander (Costum) Background Variant Human Race / Species / Heritage Neutral Good Alignment
Ranger
Level 7
Hit Dice: 7/7
1d10+2 Class 1
Fighter
Level 2
Hit Dice: 2/2
1d10+2 Class 2

STR
14
+2
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
6
-2
76
Hit Points
+3
Initiative (DEX)
16
Armor Class (AC)
+4
Prof. Bonus
35 ft
Speed (walk/run/fly)
17
Passive Perception
Spellcasting ...
+7 Attack mod
WIS Ability
+3 Abi Mod
15 Save DC
+8 Expertise Bonus
+4 Proficiency Bonus
+6 Strength
+7 Dexterity
+2 Constitution
+1 Intelligence
+3 Wisdom
-2 Charisma
saving throws
+7 Acrobatics DEX
+7 Animal Handling WIS
+1 Arcana INT
+6 Athletics STR
+1 Deception CHA
+1 History INT
+3 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
+7 Leather Working WIS
+7 Woodcarving WIS
skills
+3 Medicine WIS
+1 Nature INT
+11 Perception WIS
+1 Performance CHA
+5 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+7 Stealth DEX
+7 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow, +1 +10 DEX 1d8+1+3 Piercing
 Ammunition, Heavy, Range, Two-Handed
Dagger +7 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +7 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Tonfa (Club) +6 STR 1d4+2 Bludgeoning
 Light
Tonfa off-hand (Club) +2 STR 1d4+2 Bludgeoning
 Light
Shortsword +7 DEX 1d6+3 Piercing
 Finesse, Light
Shortsword off-hand +3 DEX 1d6+3 Piercing
 Finesse, Light
Sharpshooter Longbow, +1 +5 DEX 1d8+11+3 Piercing
 Ammunition, Heavy, Range, Two-Handed
Shillelagh Tonfa (Club) +7 WIS 1d8 Magical Bludgeoning
 Light
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Shillelagh +7 1 bonus action Touch 1 minute 1d8+3 V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
 Notes:The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
Immovable Rod, Ring of Spell Turning, Studded Leather +1, Longbow +1, Branch of the Old Forest, Dagger, Dagger, Club, Club, Shortsword, Shortsword, Backpack, Quiver, Potion of Healing, Healer's Kit, Backpack, Backpack, Saddle Military, Backpack, Bedroll, Clothes Traveler's, Flask or Tankard, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tent Two-Person, Tinderbox, Torch, Waterskin, Climber's Kit, Fishing Tackle, Hunting Trap, Potion of Healing, Cartographer's Tools, Leatherworker's Tools, Woodcarver's Tools, Navigator's Tools, Arrows, Longbow +1, Arrows

Equipment Copper: 2, Silver: 3, Electrum: 0, Gold: 116, Platinum: 6 Money
Common, Halfling, Sylvan, Draconic, Elvish, Zemnian, Voice of Flowers

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Variant Human

ability score increase: Choose any two unique +1
age: Humans reach adulthood in their late teens and live less than a century.
Size: Medium
speed: 30 ft.
Languages:

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Level 0 Spells

Shillelagh

0-level (Cantrip) Transmutation

Casting Time: 1 bonus action
Range/Area: Touch
Components: Verbal, Somatic, Material
Materials: (mistletoe, a shamrock leaf, and a club or quarterstaff)
Duration: 1 minute
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
Available for: Druid

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