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Mordred "the Defiler"

1 Level (0/300 XP for level-up) Gladiator Background Farrow Race / Species / Heritage CN Alignment
Shaman
Level 1
Hit Dice: 1/1
1d6+4 Class 1

STR
14
+2
DEX
11
+0
CON
18
+4
INT
14
+2
WIS
18
+4
CHA
14
+2
10
Hit Points
+0
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+0 Dexterity
+4 Constitution
+2 Intelligence
+6 Wisdom
+4 Charisma
saving throws
+2 Acrobatics DEX
+4 Animal Handling WIS
+2 Arcana INT
+4 Athletics STR
+2 Deception CHA
+2 History INT
+4 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
+6 Medicine WIS
+2 Nature INT
+4 Perception WIS
+4 Performance CHA
+2 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Scythe +4 STR 1d10+2 Slashing
 Reach
Net +2 DEX
 Thrown (range 5/15)
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Shillelagh +6 Bonus action Touch 1 minute 1d8
Produce Flame +6 1 Action Self 10 Minutes 1d8

Level 1 Spells 4 slots

NAME AB CAST RNG DUR DMG CMP #
Sleep +6 1 Action 90ft 1 minute
 Notes:Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures). Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake
Cloak of the Predator +6 1 Action touch Concentration, 10 Mins
 Notes:You touch a willing creature and shroud it with a predator’s natural stealth. Until the spell ends, the creature makes no sound while moving, and it becomes invisible while it is in a lightly obscured area. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Razor Fangs +6 1 action Touch Concentration, 1 minute
 Notes:You touch a friendly creature and enhance the killing power of its natural weapons. For the duration of the spell, the creature’s natural weapons, such as fangs, claws, and horns, count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and the creature rolls one additional weapon damage die when it hits a target with such a weapon. This spell has no effect on humanoids.
Hide Armor
Explorers Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 15, Platinum: 0 Money
Common
Farrow
Yuan-Ti
Light and Medium Armor
Martial Weapons
Land Vehicles

Languages & Proficiencies
Cocky and Arrogant

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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