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Garbonzo Bean

1 Level (0/300 XP for level-up) Background Mousefolk Race / Species / Heritage Alignment
Wizard
Level 1
Hit Dice: 1/1
1d6+2 Class 1

STR
8
-1
DEX
15
+2
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
10
+0
8
Hit Points
+2
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
-2 Strength
+2 Dexterity
+2 Constitution
+5 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+3 Arcana INT
-1 Athletics STR
+0 Deception CHA
+3 History INT
+1 Insight WIS
+0 Intimidation CHA
+3 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+3 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Wizard

hit dice: 1d6
hit points at 1st level: 8
hit points at higher levels: 1d6
armor proficiencies: None
weapon proficiencies: Daggers, darts, slings, quarterstaffs, light crossbows
tools:
saving throws: Intelligence Wisdom
skills: Arcana History
starting equipment:
spellcasting:
class features:
subclass options:

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Brombii.

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