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Shadoris Meow

1 Level (0/300 XP for level-up) Noble Background Tiefling Race / Species / Heritage Neutral Good Alignment
Sorcerer
Level 1
Hit Dice: 1/1
1d6+0 Class 1

STR
12
+1
DEX
17
+3
CON
10
+0
INT
10
+0
WIS
7
-2
CHA
16
+3
7
Hit Points
+3
Initiative (DEX)
19
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
8
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+3 Dexterity
+2 Constitution
+0 Intelligence
-2 Wisdom
+5 Charisma
saving throws
+3 Acrobatics DEX
-2 Animal Handling WIS
+2 Arcana INT
+1 Athletics STR
+3 Deception CHA
+2 History INT
-2 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
-2 Medicine WIS
+0 Nature INT
-2 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
-2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Thrown
Spear +1 STR 1d6+1 Piercing
 Thrown, Versatile
Attacks
Darkvision, Hellish Resistance, Infernal Legacy.

Features & Traits
Dagger, Dagger, Spear, Crystal, Backpack, Clothes Fine, Signet Ring, Potion of Healing (Greater), Crowbar, Hammer, Piton, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money
Common, Draconic, Elvish, Infernal, Rat.

Languages & Proficiencies
If you do me an injury, I will crush you, ruin your name, and salt your fields.
My favor, once lost, is lost forever.

Personality Traits
Family. Blood runs thicker than water. (Any)

Ideals
The common folk must see me as a hero of the people.

Bonds
I secretly believe that everyone is beneath me. We are above you!

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e PHB

Dagger

Weapon

Common

Finesse, light, thrown

Finesse
When making an attack with a finesse weapon, you use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Type Damage Damage Range
Simple Melee 1d4 Piercing 20/60 ft

Cost: 2gp
Weight: 1 lb

DnD 5e PHB

Dagger

Weapon

Common

Finesse, light, thrown

Finesse
When making an attack with a finesse weapon, you use your choice of Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.

Type Damage Damage Range
Simple Melee 1d4 Piercing 20/60 ft

Cost: 2gp
Weight: 1 lb

DnD 5e PHB

Spear

Weapon

Common

Thrown, versatile

Range
A weapon that can be used to make a ranged attack has a range shown in parenthesis after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Thrown
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
Versatile
This weapon can be used with one or two hands. A damage value in parentheses appears with the property-the damage when the weapon is used with two hands to make a melee attack.

Type Damage Damage Range
Simple Melee 1d6 / 1d8 Piercing 20/60 ft

Cost: 1gp
Weight: 3 lb

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

world of excal-heim

Tiefling

ability score increase: +2 Cha, +1 Int
age: Tieflings mature at the same rate as humans but live a few years longer.
alignment: A Tieflings independent nature inclines many tieflings toward a chaotic alignment.
Size: Medium
speed: 30ft
Languages: Common, Infernal
race features:
Hellish Resistance
You have resistance to fire damage.   Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Infernal Legacy.
You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Demon Blood Variant

  Feral
Your Dexterity score increases by 3. This replaces the Ability Score Increase trait.   Winged
You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 ft. This trait replaces The Infernal Legacy trait.  

Boiling Blood Variant

  Angy-able
Your Strength score increases by 3. This replaces the Ability Score Increase trait.   Chaos Flame
You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Flame Blade spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. This trait replaces The Infernal Legacy trait.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

SRD

Acid Splash

0-level (Cantrip) Conjuration

Casting Time: 1 action
Range/Area: 60 feet
Components: VS
Duration: Instantaneous
You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage. 
At higher levels: This spell's damage increase by 1d6 when you reach 5th level 2d6 , 11th 3d6 , and 17th level 4d6 .
Available for: Artificer, Sorcerer, Wizard

Level 1 Spells

Player's Handbook p242

Fire Bolt

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
At higher levels: This spell's damage increases by 1d10 when you reach 5th level ( 2d10 ), 11th level ( 3d10 ), and 17th level ( 4d10 )
Available for: Artificer, Sorcer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


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