Traditions | Components | |||
---|---|---|---|---|
arcane | somatic verbal | |||
Cast | Range | Target | Duration | Saving Throw |
30-foot emanation | - | - | - | |
Description | You send out a pulse that registers the presence of magick. You receive no information beyond the presence or absence of magick. You can choose to ignore magic you're fully aware of, such as the magick items and ongoing spells of you and your allies. You detect illusion magick only if that magick's effect has a lower level than the level of your detect magick spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally. Heightened (3rd) You learn the school of magick for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn. Heightened (4th) As 3rd level, but you also pinpoint the source of the highest-level magick. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that). |