Gehnnia

For when the Solar Titan planted his foot upon the world, He knew Gehnnia to be the strongest land. We must shine all the brighter for His glory.
— Emperor Elnur Parvin

A Land of Mists 

  Gehnnia is a unique country consisting of lush, verdant valleys, thick tropical forests and jagged, discontinuous mountains. Its people are traditional, living in mostly rural towns, they live within strict castes and follow their emperor as the voice of the divine. The majority of the kingdom benefits from natural boundaries which shield it from most invasion attempts from other nations. To the north of Gehnnia is bordered by the sea, while to the west are high, craggy mountains. The southern border is the wide, deep and fast flowing Tural River, beyond which lies Gehnnia’s closest ally and trading partner, Zeder, while the eastern border lies within treacherous swamps and jungles. These natural barriers have afforded Gehnnia some protection from most enemy advances, though they have had to deal with hostile factions within their borders, they were generally free to advance their own culture without the influence of others.  

Major Cities

 
Sol’Gehnnia is the ancient capital of Gehnnia; it is said the titan of the sun first set foot on the world there, being built in primeval times in the bowl of what is, according to legend, his footprint. Over the centuries the city has grown into one of the largest metropolises in the world, with over three hundred thousand residents. The green-tiled, sloping roofs are often adorned with carved suns or flame motifs, with multileveled spires that reach into the sky. The bell-shaped residential buildings feature reflecting pools, carved statues, and reliefs. Larger complexes also have open gardens and private interior courtyards, training yards and outdoor shrines with crystals meant to capture the heat and light of the sun.   The capitol is also home to the Imperial Palace, a colossal structure like a city within a city. The palace is considered a wonder of the world, built in a bygone era when magic was rampant and humans more commonly lived side by side with mythical beings. The throne room is adorned with a crystal dome, which is thought to be the oldest part of the city. This crystal, during the day, throws the throne room into a kaleidoscope of fractal colors which has led to visitors calling it the Rainbow Throne or the Sunlit Throne. The Palace complex is full of the ancient mixed with the more modern, having been expanded and built upon for many generations.   Mizo’Gehnnia is another ancient city, a temple complex built out of, and on top of the peak of a mountain. The entire city is connected through tunnels, bridges, and causeways melded out of shining, dark stone. The god the temple was originally dedicated to has long been forgotten, but the Gehnnians have had centuries to repurpose it to honor the Solar Titan. Scattered throughout the city are many intricately carved onyx obelisks, which have been capped with crystals. Statues of long forgotten kings, queens, and gods emerge from the stone, hiding in alcoves, soaking in fountains or crowning buildings. There are so many statues that people often refer to Mizo’Gehnnia as the City of Faces.
 
Foltar is a newer city, near the southern border on the banks of the Tural River. It is the biggest trade city in the region, always bustling with merchants, traders, and consumers at all hours of the day and night. Many buildings in Foltar are built with removable panels and sliding walls so they can easily be converted into merchant stalls then back into dwellings when the occupants close up shop. The streets are lined with tall iron braziers to ensure traders and patrons have light to conduct business. Foltar is also the most diverse city in Gehnnia, with nearly half of the residents being of Zederian descent. This city is often the first stop for those traveling into Gehnnia over land and it is through the Gate of the Sun, a giant free-standing gate of painted wood and beaten bronze, they all enter.   The newest city of Gehnnia is Seir Onia, which is not quite a proper city so much as a port under construction. It is a tented settlement where many Aure’ellar live. It is home to the shipyards and main docks where elven shipwrights oversee the construction of Gehnnian naval vessels. Permanent structures are being built to house sailors and shipbuilders, but for the most part, the residents live on ships or in large, multi-roomed tents. In the bay stands a crystal statue, built by unknown hands in the ancient past. The statue was for centuries believed to be a natural structure, covered in barnacles and coral, until the Emperor, Elnur Parvin the Great, discovered what lay beneath. He launched an excavation of sorts, clearing the statue of nature and revealing a prehistoric king in heavy armor, draped in robes. The green, shining crystal of the Sea King has become an iconic symbol of Gehnnia, who’s stoic presence greets all who enter the bay.

Culture

Festivals & Celebrations

Festival of the Sun’s Descent   A solemn yet radiant celebration marking the longest night of the year, honoring the Solar Titan’s descent into the underworld and his eventual return. As darkness falls, families gather in town squares and temple courtyards to light floating lanterns, guiding the Titan’s spirit through the shadows. Fire dancers, draped in gold-dusted veils, weave through the streets, their movements echoing the flickering flames. At dawn, temple priests conduct elaborate rituals, offering sunstone-crushed incense at the great shrines to welcome the return of the light.   The Festival of Sacred Beasts   Held in midsummer, this grand festival honors the divine beasts who serve as celestial guardians of Gehnnia. Each city hosts its own variation of the celebration, with masked processions, ritual duels, and elaborate feasts dedicated to the beasts.   The White Tiger’s Hunt – In Mizo’Gehnnia, warriors participate in a sacred trial, donning tiger masks as they race through the dense jungle, proving their skill in tracking and combat. The victor is crowned with a wreath of silver leaves and granted the title of Fang of the Wild.   The Bull’s Reckoning – In Foltar, the people honor the Bull with contests of strength, ranging from wrestling matches to elaborate ceremonial battles where champions, clad in gilded bull-masks, face off with blunted weapons.   The Skyborn Offering – In Sol’Gehnnia, the Eagle is revered with an aerial display of acrobatics, where dancers leap from temple spires with gliding silk wings, mimicking the celestial bird’s grace. Offerings of sun-dried fruits and golden wheat are placed on temple altars, ensuring safe passage and wisdom for the coming year.   The festival concludes with a grand feast where revelers dine on flame-roasted meats, spiced rice cakes, and sweet jungle fruit while storytellers recount the legends of the beasts’ first descent into the mortal realm.   The Crystal Procession   Once every five years, the Emperor or Empress embarks on a pilgrimage across Gehnnia, carrying the Sunstone, an ancient relic believed to hold the essence of the Solar Titan. Accompanied by a dazzling procession of masked dancers, gold-clad warriors, and towering effigies of mythic beasts, the ruler travels from city to city, performing blessings and overseeing sacred rites. Commoners line the streets, tossing silk ribbons and flower petals in their path, hoping for a year of prosperity and divine favor.   The Festival of Arrows   A prestigious celebration honoring the Arrows—the elite champions sworn to defend the Empress and uphold her will. Held in Sol’Gehnnia every third year, the festival is both a spectacle and a trial, where warriors from across the empire compete in deadly exhibitions of martial skill.   The Trial of the Arrow – A grueling contest where challengers must pass three tests: the Gauntlet of Blades, a treacherous obstacle course; the Duel of Precision, where archers must strike moving targets with uncanny accuracy; and the Trial by Fire, a final battle against an honored Arrow to prove their worth.   The Night of Steel and Song – A grand revelry where the city’s forges burn late into the night, crafting ceremonial weapons for the newly appointed Arrows. The air is thick with the scent of oil and smoldering metal as warriors feast, recite oaths, and drink sunfire tea in preparation for their lifelong service.   The Blood Pledge – At dawn, the newly inducted Arrows kneel before the Empress beneath the Rainbow Throne, pressing their blades into their palms and swearing their unwavering loyalty. Their names are etched into the imperial crystal, joining the lineage of warriors who have stood as the empire’s final line of defense.   The Merchant’s Moon   Held in Foltar during the full moon of the harvest season, the Merchant’s Moon is a chaotic, exhilarating festival where traders from across Gehnnia and Zeder gather to barter, gamble, and showcase their finest wares. The night markets glow with thousands of small torches, casting long shadows over silk-draped stalls brimming with exotic goods. Gambling competitions—ranging from dice games to high-stakes duels—draw nobles and commoners alike, while street performers dazzle crowds with fire-dancing and illusions cast from enchanted crystals.   The Great Masked Hunt   A sacred event hosted once per decade in the forests outside Mizo’Gehnnia, the Great Hunt is a trial of both skill and spirit. Warriors and nobles don elaborate animal masks, each representing a different aspect of the divine beasts, and track a sacred quarry—often a massive, antlered beast believed to be touched by the gods. The hunt concludes with a grand feast, where the masks are ceremonially burned, returning the spirit of the animal to the land.  

Cuisine

Gehnnian food is known for its balance of rich spices, aromatic broths, and fire-cooked delicacies. Since much of the kingdom is warm and humid, fermented and preserved foods are common.  
  • Tural River Eel – A delicacy in Foltar, this eel is marinated in a sweet and spicy glaze before being grilled over open flames. It’s often served on woven banana leaves with sticky rice.
  • Black Pepper Phoenix – A famous dish from Mizo’Gehnnia, featuring fowl coated in crushed black pepper, honey, and rare jungle herbs, roasted until the skin is crisp and golden.
  • Sunfire Tea – A sacred beverage brewed in Sol’Gehnnia using rare orange-gold tea leaves infused with crushed sunstone (a mildly magical mineral that imparts a warming effect). The tea is traditionally consumed before important ceremonies or battles.
  • Jungle Rice Cakes – Sweet and slightly tangy, these are made with fermented rice, coconut milk, and dried fruits, wrapped in lotus leaves. They are a common street snack during festivals.
  • Charred Lotus Soup – A rich broth made from smoked lotus roots, slow-cooked bones, and fire-roasted garlic, served with floating slices of boiled eggs and chunks of fish or fowl.
  • Fashion

    Gehnnian clothing reflects its humid climate and rigid caste system, with vibrant, airy garments for commoners and elaborate, gilded attire for nobility.  
  • Common Attire – Loose, layered tunics of lightweight silk or woven plant fibers, often cinched at the waist with wide embroidered belts. Wide-brimmed hats and sandals are common in rural areas.
  • Noble Attire – Robes of deep emerald, crimson, and gold, embroidered with images of the sun, dragons, and mythic beasts. Sleeves tend to be long and flowing, sometimes trailing the ground.
  • Warrior Attire – Lacquered lamellar armor with decorative metal engravings, sometimes layered over dark leather. High-ranking warriors wear cloaks of woven fire-silk, a rare shimmering fabric said to be fireproof.
  • Priesthood & Scholars – Priests wear dark robes adorned with sunburst motifs, their foreheads often marked with golden ash. Scholars wear layered tunics with jade or crystal pendants that signify their rank.
  • Masks & Headdresses – Masks play an important role in religious ceremonies and festivals. High-ranking officials and spiritual leaders wear elaborate headdresses made from feathers, gold filigree, and sunstone inlays.
  • Empire of the Living Gods

    Capitol: Sol’Gehnnia (population: 300,450)   Major Cities: Foltar, Mizo’Gehnnia, Seir Onia   Major races: Humans - (Gehnnians, Zederians, Suji) Elves - (Aure’ellar or Star Elves and half-elves)   Major religions: Imperial Divine, Solar Titan   Languages: Gehnnian, Suji, Aurellan, Sitaarian   Imports: Fish, furs, metals, luxuries   Exports: Textiles, horses, fruits, grains, jade, ivory, luxuries
    Type
    Geopolitical, Empire
    Demonym
    Gehnnian

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