Aure'ellar

We keep our eyes on the stars, waiting for the others to follow. We keep faith that someday we will be united again. Until then, we watch and we dream.
  We were cast adrift in the stars. Little is remembered of where we came from or why we were cast out. The elders tell of a land under threat from some great, unknown shadow. Something or someone that would bring doom to us all. In a search for answers we opened a gate. Perhaps that was our first mistake.   The Sleeper, our elders say, directed us to build here, to search for answers, and to watch the stars for others to follow. And should the desperate need arise, we were told to wake Him.   So we built, preparing for our kin who should have followed us. They never came. We created beautiful cities of crystal and silver, bent the trees at their roots, and created living towers that bloomed in the spring. We crafted weapons and armor of the finest quality and traded with the odd humans who eventually settled our islands. It was not the future we were promised nor one we had imagined, but for generations we were content.   When the Turmoil broke the lands and our towers were washed into the seas, we turned to the humans we had traded with for centuries. Instead of aid, they offered shackles. Most of us were forced into ghettos and made to serve. We were forced to work in the shadows of our ruined towers, but still, we did not wake the Sleeper.   Hundreds of years passed, we rebuilt our numbers and quietly plotted our escape. Secret parties of Aure wove their way through the misty jaws of the Maw, across the sea to Gehnnia. They made their way to the capital of that empire and pled for aid. Thankfully, Emperor Elnur Parvin answered.   It would be decades before all of us were free. The final liberation came at the hands of the Empress's Arrows, they broke through the ruins of the first temple and brought back the crystal sarcophagus of the Sleeper to Gehnnia's shores. Now he rests beneath the new Star Temple in our new home. Still, we watch the stars and we wait.  

Aure

The Aure'ellar are tall and lithe. By the accounts of most humans who meet them, they are eerie and unsettling. Their skin is ashen, often grey or tinted blue, sometimes with glimmering markings like white stars. Most often, their hair is white or silver, their eyes gold, silver, or dark blue with stars and swirling galaxies.   The Aure'ellar are well known for their fine craftsmanship which extends to everything from the tallest spire to the smallest starry button. The high courts of Gehnnia pay well for Aure-crafted clothing, jewelry, and luxury goods. Star-forged weapons and armor, as well, are highly sought after in many places of the world.  

The Sleeper

He is said to be the first, or at least one of the most ancient, of the Aure'ellar race. He commands power over the stars, the elements, and magic beyond imagining. Some liken him to a god, though he is adamant he is no such thing.   The immense power of the Sleeper is unpredictable when it interacts with the magic of this world, however. So he went into a deep sleep, sealed in a crystal sarcophagus. The Aure'ellar were given strict orders that they should not wake him unless they were sure it was necessary. So still he sleeps, for now.

Aure'ellar

Type Humanoid (Ellar)
Ability Score Modifier +2 Dexterity, +2 Intelligence, -2 Constitution
Size medium
Speed 30 feet
Language

Ability Score Modifiers: Ellar are nimble, both in body and mind, nimble, both in body and mind, but their form is frail.. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.   Size: Ellar are Medium creatures and thus receive no bonuses or penalties due to their size.   Type: Ellar are Humanoids with the ellar subtype.   Base Speed: Ellar have a base speed of 30 feet.   Languages: Ellar begin play speaking Common and Ellar. Ellar with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.  

DEFENSE RACIAL TRAITS

Dreamspeaker:  A few ellar have the ability to tap into the power of sleep, dreams, and prescient reverie. Ellar with this racial trait add +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. In addition, ellar with Charisma scores of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the elf’s character level). This racial trait replaces elven immunities.  

FEAT AND SKILL RACIAL TRAITS

Keen Senses: Ellar receive a +2 racial bonus on Perception checks.   Fey-Sighted:  You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic.  

OFFENSE RACIAL TRAITS

Weapon Familiarity: Ellar are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.   Eastern Weapon Mastery:  Ellar with this racial trait are proficient with fighting fans and tonfa, and they treat katanas, kusarigamas, and wakizashis as martial weapons.  

SENSES RACIAL TRAITS

Darkvision: Though uncommon, some groups of ellar are born with darkvision, rather than low-light vision. Ellar with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.


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